xof 0303txt 0032

template XSkinMeshHeader {
  <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
  WORD nMaxSkinWeightsPerVertex;
  WORD nMaxSkinWeightsPerFace;
  WORD nBones;
}

template SkinWeights {
  <6f0d123b-bad2-4167-a0d0-80224f25fabb>
  STRING transformNodeName;
  DWORD nWeights;
  array DWORD vertexIndices[nWeights];
  array float weights[nWeights];
  Matrix4x4 matrixOffset;
}

Frame Root {
  FrameTransformMatrix {
     1.000000, 0.000000, 0.000000, 0.000000,
     0.000000,-0.000000, 1.000000, 0.000000,
     0.000000, 1.000000, 0.000000, 0.000000,
     0.000000, 0.000000, 0.000000, 1.000000;;
  }
  Frame Armature {
    FrameTransformMatrix {
      -5.000000, 0.000001, 0.000000, 0.000000,
      -0.000001,-5.000000, 0.000000, 0.000000,
       0.000000, 0.000000, 5.000000, 0.000000,
       0.000000, 0.000000,-5.000000, 1.000000;;
    }
    Frame Armature_Bone {
      FrameTransformMatrix {
         1.000000, 0.000000, 0.000000, 0.000000,
         0.000000, 0.000000, 1.000000, 0.000000,
         0.000000,-1.000000, 0.000000, 0.000000,
         0.000000, 0.000000, 0.000000, 1.000000;;
      }
      Frame Armature_Bone_001 {
        FrameTransformMatrix {
           1.000000, 0.000000, 0.000000, 0.000000,
           0.000000, 1.000000, 0.000000, 0.000000,
           0.000000, 0.000000, 1.000000, 0.000000,
           0.000000, 2.000000, 0.000000, 1.000000;;
        }
        Frame Armature_Bone_002 {
          FrameTransformMatrix {
             1.000000, 0.000000, 0.000000, 0.000000,
             0.000000, 1.000000, 0.000000, 0.000000,
             0.000000, 0.000000, 1.000000, 0.000000,
             0.000000, 0.300000, 0.000000, 1.000000;;
          }
          Frame Armature_Bone_003 {
            FrameTransformMatrix {
               1.000000, 0.000000, 0.000000, 0.000000,
               0.000000, 1.000000, 0.000000, 0.000000,
               0.000000, 0.000000, 1.000000, 0.000000,
               0.000000, 0.300000, 0.000000, 1.000000;;
            }
            Frame Armature_Bone_004 {
              FrameTransformMatrix {
                 1.000000, 0.000000, 0.000000, 0.000000,
                 0.000000, 1.000000, 0.000000, 0.000000,
                 0.000000, 0.000000, 1.000000, 0.000000,
                 0.000000, 0.400000, 0.000000, 1.000000;;
              }
            } // End of Armature_Bone_004
          } // End of Armature_Bone_003
        } // End of Armature_Bone_002
      } // End of Armature_Bone_001
    } // End of Armature_Bone
    Frame Cube {
      FrameTransformMatrix {
         1.000000, 0.000000, 0.000000, 0.000000,
         0.000000, 1.000000, 0.000000, 0.000000,
         0.000000, 0.000000, 1.000000, 0.000000,
         0.000000, 0.000000, 1.000000, 1.000000;;
      }
      Mesh { // Cube mesh
        264;
         1.000000; 1.000000;-1.000000;,
         1.000000;-1.000000;-1.000000;,
        -1.000000;-1.000000;-1.000000;,
        -1.000000; 1.000000;-1.000000;,
        -1.000000; 1.000000; 1.000000;,
        -1.000000;-1.000000; 1.000000;,
        -0.800000;-0.800000; 1.000000;,
        -0.800000; 0.800000; 1.000000;,
         1.000000; 1.000000;-1.000000;,
         1.000000; 0.999999; 1.000000;,
         0.999999;-1.000001; 1.000000;,
         1.000000;-1.000000;-1.000000;,
         1.000000;-1.000000;-1.000000;,
         0.999999;-1.000001; 1.000000;,
        -1.000000;-1.000000; 1.000000;,
        -1.000000;-1.000000;-1.000000;,
        -1.000000;-1.000000;-1.000000;,
        -1.000000;-1.000000; 1.000000;,
        -1.000000; 1.000000; 1.000000;,
        -1.000000; 1.000000;-1.000000;,
         1.000000; 0.999999; 1.000000;,
         1.000000; 1.000000;-1.000000;,
        -1.000000; 1.000000;-1.000000;,
        -1.000000; 1.000000; 1.000000;,
        -0.800000; 0.800000; 1.666667;,
        -0.800000;-0.800000; 1.666667;,
        -0.800000;-0.800000; 2.000000;,
        -0.800000; 0.800000; 2.000000;,
         0.999999;-1.000001; 1.000000;,
         1.000000; 0.999999; 1.000000;,
         0.800000; 0.800000; 1.000000;,
         0.799999;-0.800001; 1.000000;,
         1.000000; 0.999999; 1.000000;,
        -1.000000; 1.000000; 1.000000;,
        -0.800000; 0.800000; 1.000000;,
         0.800000; 0.800000; 1.000000;,
        -1.000000;-1.000000; 1.000000;,
         0.999999;-1.000001; 1.000000;,
         0.799999;-0.800001; 1.000000;,
        -0.800000;-0.800000; 1.000000;,
        -0.800000;-0.800000; 2.000000;,
         0.799999;-0.800001; 2.000000;,
         0.640000;-0.640000; 2.000000;,
        -0.640000;-0.640000; 2.000000;,
         0.799999;-0.800001; 1.666667;,
         0.800000; 0.800000; 1.666667;,
         0.800000; 0.800000; 2.000000;,
         0.799999;-0.800001; 2.000000;,
         0.800000; 0.800000; 1.666667;,
        -0.800000; 0.800000; 1.666667;,
        -0.800000; 0.800000; 2.000000;,
         0.800000; 0.800000; 2.000000;,
        -0.800000;-0.800000; 1.666667;,
         0.799999;-0.800001; 1.666667;,
         0.799999;-0.800001; 2.000000;,
        -0.800000;-0.800000; 2.000000;,
         0.640000; 0.640000; 2.000000;,
        -0.640000; 0.640000; 2.000000;,
        -0.640000; 0.640000; 2.500000;,
         0.640000; 0.640000; 2.500000;,
        -0.800000; 0.800000; 2.000000;,
        -0.800000;-0.800000; 2.000000;,
        -0.640000;-0.640000; 2.000000;,
        -0.640000; 0.640000; 2.000000;,
         0.799999;-0.800001; 2.000000;,
         0.800000; 0.800000; 2.000000;,
         0.640000; 0.640000; 2.000000;,
         0.640000;-0.640000; 2.000000;,
         0.800000; 0.800000; 2.000000;,
        -0.800000; 0.800000; 2.000000;,
        -0.640000; 0.640000; 2.000000;,
         0.640000; 0.640000; 2.000000;,
         0.640000; 0.640000; 2.500000;,
        -0.640000; 0.640000; 2.500000;,
        -0.640000;-0.640000; 2.500000;,
         0.640000;-0.640000; 2.500000;,
        -0.640000;-0.640000; 2.000000;,
         0.640000;-0.640000; 2.000000;,
         0.640000;-0.640000; 2.500000;,
        -0.640000;-0.640000; 2.500000;,
        -0.640000; 0.640000; 2.000000;,
        -0.640000;-0.640000; 2.000000;,
        -0.640000;-0.640000; 2.500000;,
        -0.640000; 0.640000; 2.500000;,
         0.640000;-0.640000; 2.000000;,
         0.640000; 0.640000; 2.000000;,
         0.640000; 0.640000; 2.500000;,
         0.640000;-0.640000; 2.500000;,
        -0.800000; 0.800000; 1.000000;,
        -0.800000;-0.800000; 1.000000;,
        -0.800000;-0.800000; 1.333333;,
        -0.800000; 0.800000; 1.333333;,
        -0.800000; 0.800000; 1.333333;,
        -0.800000;-0.800000; 1.333333;,
        -0.800000;-0.800000; 1.666667;,
        -0.800000; 0.800000; 1.666667;,
         0.799999;-0.800001; 1.000000;,
         0.800000; 0.800000; 1.000000;,
         0.800000; 0.800000; 1.333333;,
         0.799999;-0.800001; 1.333333;,
         0.799999;-0.800001; 1.333333;,
         0.800000; 0.800000; 1.333333;,
         0.800000; 0.800000; 1.666667;,
         0.799999;-0.800001; 1.666667;,
         0.800000; 0.800000; 1.000000;,
        -0.800000; 0.800000; 1.000000;,
        -0.800000; 0.800000; 1.333333;,
         0.800000; 0.800000; 1.333333;,
         0.800000; 0.800000; 1.333333;,
        -0.800000; 0.800000; 1.333333;,
        -0.800000; 0.800000; 1.666667;,
         0.800000; 0.800000; 1.666667;,
        -0.800000;-0.800000; 1.000000;,
         0.799999;-0.800001; 1.000000;,
         0.799999;-0.800001; 1.333333;,
        -0.800000;-0.800000; 1.333333;,
         0.799999;-0.800001; 1.333333;,
         0.799999;-0.800001; 1.666667;,
         0.560000;-0.000000; 1.616667;,
         0.560000;-0.000000; 1.383333;,
        -0.560000; 0.000000; 1.383333;,
         0.560000;-0.000000; 1.383333;,
         0.560000;-0.000000; 1.616667;,
        -0.560000; 0.000000; 1.616667;,
         0.799999;-0.800001; 1.666667;,
        -0.800000;-0.800000; 1.666667;,
        -0.560000; 0.000000; 1.616667;,
         0.560000;-0.000000; 1.616667;,
        -0.800000;-0.800000; 1.666667;,
        -0.800000;-0.800000; 1.333333;,
        -0.560000; 0.000000; 1.383333;,
        -0.560000; 0.000000; 1.616667;,
        -0.800000;-0.800000; 1.333333;,
         0.799999;-0.800001; 1.333333;,
         0.560000;-0.000000; 1.383333;,
        -0.560000; 0.000000; 1.383333;,
        -0.000000;-0.790000; 1.340000;,
        -0.000000;-0.690000; 1.540000;,
        -0.100000;-0.690000; 1.340000;,
        -0.000000;-0.590000; 1.340000;,
        -0.000000;-0.690000; 1.540000;,
         0.100000;-0.690000; 1.340000;,
         0.400000;-0.590000; 1.340000;,
         0.500000;-0.690000; 1.340000;,
         0.400000;-0.790000; 1.340000;,
         0.300000;-0.690000; 1.340000;,
        -0.100000;-0.690000; 1.340000;,
        -0.000000;-0.690000; 1.540000;,
        -0.000000;-0.590000; 1.340000;,
         0.100000;-0.690000; 1.340000;,
        -0.000000;-0.690000; 1.540000;,
        -0.000000;-0.790000; 1.340000;,
         0.200000;-0.590000; 1.340000;,
         0.300000;-0.690000; 1.340000;,
         0.200000;-0.790000; 1.340000;,
         0.100000;-0.690000; 1.340000;,
         0.300000;-0.690000; 1.340000;,
         0.200000;-0.690000; 1.540000;,
         0.200000;-0.790000; 1.340000;,
         0.100000;-0.690000; 1.340000;,
         0.200000;-0.690000; 1.540000;,
         0.200000;-0.590000; 1.340000;,
         0.200000;-0.590000; 1.340000;,
         0.200000;-0.690000; 1.540000;,
         0.300000;-0.690000; 1.340000;,
         0.500000;-0.690000; 1.340000;,
         0.400000;-0.690000; 1.540000;,
         0.400000;-0.790000; 1.340000;,
         0.200000;-0.790000; 1.340000;,
         0.200000;-0.690000; 1.540000;,
         0.100000;-0.690000; 1.340000;,
        -0.000000;-0.590000; 1.340000;,
         0.100000;-0.690000; 1.340000;,
        -0.000000;-0.790000; 1.340000;,
        -0.100000;-0.690000; 1.340000;,
         0.300000;-0.690000; 1.340000;,
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         0.400000;-0.590000; 1.340000;,
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         0.500000;-0.690000; 1.340000;,
         0.400000;-0.790000; 1.340000;,
         0.400000;-0.690000; 1.540000;,
         0.300000;-0.690000; 1.340000;,
        -0.200000;-0.590000; 1.340000;,
        -0.100000;-0.690000; 1.340000;,
        -0.200000;-0.790000; 1.340000;,
        -0.300000;-0.690000; 1.340000;,
        -0.100000;-0.690000; 1.340000;,
        -0.200000;-0.690000; 1.540000;,
        -0.200000;-0.790000; 1.340000;,
        -0.300000;-0.690000; 1.340000;,
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        -0.200000;-0.590000; 1.340000;,
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        -0.100000;-0.690000; 1.340000;,
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        -0.300000;-0.690000; 1.340000;,
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        -0.300000;-0.690000; 1.340000;,
        -0.400000;-0.790000; 1.340000;,
        -0.500000;-0.690000; 1.340000;,
        -0.300000;-0.690000; 1.340000;,
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        -0.400000;-0.790000; 1.340000;,
        -0.500000;-0.690000; 1.340000;,
        -0.400000;-0.690000; 1.540000;,
        -0.400000;-0.590000; 1.340000;,
        -0.400000;-0.590000; 1.340000;,
        -0.400000;-0.690000; 1.540000;,
        -0.300000;-0.690000; 1.340000;,
        -0.400000;-0.790000; 1.340000;,
        -0.400000;-0.690000; 1.540000;,
        -0.500000;-0.690000; 1.340000;,
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         0.200000;-0.500000; 2.400000;,
         0.200000;-0.500000; 2.200000;,
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         0.200000;-0.500000; 2.400000;,
         0.400000;-0.500000; 2.400000;,
         0.400000;-0.500000; 2.200000;,
         0.200000;-0.500000; 2.200000;,
         0.400000;-0.500000; 2.400000;,
         0.400000;-0.700000; 2.400000;,
         0.400000;-0.700000; 2.200000;,
         0.400000;-0.500000; 2.200000;,
         0.400000;-0.700000; 2.400000;,
         0.200000;-0.700000; 2.400000;,
         0.200000;-0.700000; 2.200000;,
         0.400000;-0.700000; 2.200000;,
         0.200000;-0.700000; 2.200000;,
         0.200000;-0.500000; 2.200000;,
         0.400000;-0.500000; 2.200000;,
         0.400000;-0.700000; 2.200000;,
         0.400000;-0.700000; 2.400000;,
         0.400000;-0.500000; 2.400000;,
         0.200000;-0.500000; 2.400000;,
         0.200000;-0.700000; 2.400000;,
        -0.400000;-0.700000; 2.400000;,
        -0.400000;-0.500000; 2.400000;,
        -0.400000;-0.500000; 2.200000;,
        -0.400000;-0.700000; 2.200000;,
        -0.400000;-0.500000; 2.400000;,
        -0.200000;-0.500000; 2.400000;,
        -0.200000;-0.500000; 2.200000;,
        -0.400000;-0.500000; 2.200000;,
        -0.200000;-0.500000; 2.400000;,
        -0.200000;-0.700000; 2.400000;,
        -0.200000;-0.700000; 2.200000;,
        -0.200000;-0.500000; 2.200000;,
        -0.200000;-0.700000; 2.400000;,
        -0.400000;-0.700000; 2.400000;,
        -0.400000;-0.700000; 2.200000;,
        -0.200000;-0.700000; 2.200000;,
        -0.400000;-0.700000; 2.200000;,
        -0.400000;-0.500000; 2.200000;,
        -0.200000;-0.500000; 2.200000;,
        -0.200000;-0.700000; 2.200000;,
        -0.200000;-0.700000; 2.400000;,
        -0.200000;-0.500000; 2.400000;,
        -0.400000;-0.500000; 2.400000;,
        -0.400000;-0.700000; 2.400000;;
        71;
        4;3;2;1;0;,
        4;7;6;5;4;,
        4;11;10;9;8;,
        4;15;14;13;12;,
        4;19;18;17;16;,
        4;23;22;21;20;,
        4;27;26;25;24;,
        4;31;30;29;28;,
        4;35;34;33;32;,
        4;39;38;37;36;,
        4;43;42;41;40;,
        4;47;46;45;44;,
        4;51;50;49;48;,
        4;55;54;53;52;,
        4;59;58;57;56;,
        4;63;62;61;60;,
        4;67;66;65;64;,
        4;71;70;69;68;,
        4;75;74;73;72;,
        4;79;78;77;76;,
        4;83;82;81;80;,
        4;87;86;85;84;,
        4;91;90;89;88;,
        4;95;94;93;92;,
        4;99;98;97;96;,
        4;103;102;101;100;,
        4;107;106;105;104;,
        4;111;110;109;108;,
        4;115;114;113;112;,
        4;119;118;117;116;,
        4;123;122;121;120;,
        4;127;126;125;124;,
        4;131;130;129;128;,
        4;135;134;133;132;,
        3;138;137;136;,
        3;141;140;139;,
        4;145;144;143;142;,
        3;148;147;146;,
        3;151;150;149;,
        4;155;154;153;152;,
        3;158;157;156;,
        3;161;160;159;,
        3;164;163;162;,
        3;167;166;165;,
        3;170;169;168;,
        4;174;173;172;171;,
        3;177;176;175;,
        3;180;179;178;,
        3;183;182;181;,
        4;187;186;185;184;,
        3;190;189;188;,
        3;193;192;191;,
        3;196;195;194;,
        3;199;198;197;,
        4;203;202;201;200;,
        3;206;205;204;,
        3;209;208;207;,
        3;212;211;210;,
        3;215;214;213;,
        4;219;218;217;216;,
        4;223;222;221;220;,
        4;227;226;225;224;,
        4;231;230;229;228;,
        4;235;234;233;232;,
        4;239;238;237;236;,
        4;243;242;241;240;,
        4;247;246;245;244;,
        4;251;250;249;248;,
        4;255;254;253;252;,
        4;259;258;257;256;,
        4;263;262;261;260;;
        MeshNormals { // Cube normals
          71;
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          71;
          4;0;0;0;0;,
          4;1;1;1;1;,
          4;2;2;2;2;,
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           0.473079,
           0.467589,
           0.462597,
           0.460570,
           0.467589,
           0.467092,
           0.459631,
           0.462597,
           0.459631,
           0.449203,
           0.460570,
           0.462597,
           0.467589,
           0.473079,
           0.474056,
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           0.000000, 0.000000,-1.000000, 0.000000,
           0.000000, 1.000000, 0.000000, 0.000000,
           0.000000,-1.600000, 0.000000, 1.000000;;
        } // End of Armature_Bone_003 skin weights
        SkinWeights {
          "Armature_Bone_002";
          210;
          0,
          3,
          4,
          5,
          6,
          7,
          8,
          9,
          10,
          13,
          14,
          17,
          18,
          19,
          20,
          21,
          22,
          23,
          24,
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          27,
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          58,
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          65,
          66,
          67,
          68,
          69,
          70,
          71,
          72,
          73,
          74,
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          76,
          77,
          78,
          79,
          80,
          81,
          82,
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          85,
          86,
          87,
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          89,
          90,
          91,
          92,
          93,
          94,
          95,
          96,
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          101,
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          103,
          104,
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          106,
          107,
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          109,
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          133,
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          135,
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          139,
          140,
          141,
          142,
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          145,
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          157,
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          159,
          160,
          161,
          162,
          163,
          164,
          165,
          166,
          167,
          168,
          169,
          170,
          171,
          172,
          173,
          174,
          175,
          176,
          177,
          178,
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          180,
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          204,
          205,
          206,
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          208,
          209,
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          212,
          213,
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           0.380147,
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           0.398905,
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           0.489880,
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           0.218141,
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           0.396865,
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           0.502873,
           0.398905,
           0.489880,
           0.504112,
           0.438519,
           0.489880,
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           0.502873,
           0.504112,
           0.249788,
           0.231972,
           0.219728,
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           0.092557,
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           0.515601,
           0.425099,
           0.432139,
           0.415655,
           0.418689,
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           0.515088,
           0.515601,
           0.511498,
           0.499702,
           0.349361,
           0.357841,
           0.339730,
           0.341523,
           0.357841,
           0.347114,
           0.339730,
           0.341523,
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           0.349361,
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           0.357841,
           0.432139,
           0.422896,
           0.415655,
           0.339730,
           0.347114,
           0.341523,
           0.515088,
           0.515601,
           0.499702,
           0.515601,
           0.418689,
           0.422896,
           0.425099,
           0.425099,
           0.422896,
           0.432139,
           0.415655,
           0.422896,
           0.418689,
           0.349363,
           0.341527,
           0.339734,
           0.357840,
           0.341527,
           0.347116,
           0.339734,
           0.357840,
           0.347116,
           0.349363,
           0.349363,
           0.347116,
           0.341527,
           0.339734,
           0.347116,
           0.357840,
           0.425110,
           0.418694,
           0.415657,
           0.432155,
           0.418694,
           0.422904,
           0.415657,
           0.432155,
           0.422904,
           0.425110,
           0.425110,
           0.422904,
           0.418694,
           0.415657,
           0.422904,
           0.432155;
           1.000000, 0.000000, 0.000000, 0.000000,
           0.000000, 0.000000,-1.000000, 0.000000,
           0.000000, 1.000000, 0.000000, 0.000000,
           0.000000,-1.300000, 0.000000, 1.000000;;
        } // End of Armature_Bone_002 skin weights
        SkinWeights {
          "Armature_Bone_001";
          127;
          0,
          1,
          2,
          3,
          4,
          5,
          6,
          7,
          8,
          9,
          10,
          11,
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          81,
          84,
          85,
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          89,
          90,
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          100,
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          110,
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          121,
          122,
          123,
          124,
          125,
          126,
          127,
          128,
          129,
          130,
          131,
          132,
          133,
          134,
          135;
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           0.028090,
           0.014924,
           0.187604,
           0.067482,
           0.064812,
           0.031709,
           0.033965,
           0.310430,
           0.204480,
           0.222012,
           0.341423,
           0.204480,
           0.187604,
           0.204339,
           0.222012,
           0.200597,
           0.310430,
           0.341423,
           0.217670,
           0.031709,
           0.101587,
           0.070428,
           0.017181,
           0.167670,
           0.078366,
           0.047455,
           0.101587,
           0.078366,
           0.067482,
           0.033965,
           0.047455,
           0.064812,
           0.167670,
           0.101587,
           0.031709,
           0.027631,
           0.014453,
           0.033965,
           0.031709,
           0.017181,
           0.014453,
           0.101587,
           0.047455,
           0.027631,
           0.070428,
           0.047455,
           0.033965,
           0.014453,
           0.027631,
           0.008199,
           0.017181,
           0.070428,
           0.008199,
           0.014453,
           0.017181,
           0.070428,
           0.027631,
           0.008199,
           0.204339,
           0.217670,
           0.123770,
           0.116219,
           0.116219,
           0.123770,
           0.064812,
           0.067482,
           0.341423,
           0.222012,
           0.131980,
           0.371812,
           0.371812,
           0.131980,
           0.078366,
           0.167670,
           0.222012,
           0.204339,
           0.116219,
           0.131980,
           0.131980,
           0.116219,
           0.067482,
           0.078366,
           0.217670,
           0.341423,
           0.371812,
           0.123770,
           0.371812,
           0.167670,
           0.122698,
           0.132035,
           0.078042,
           0.132035,
           0.122698,
           0.065986,
           0.167670,
           0.064812,
           0.065986,
           0.122698,
           0.064812,
           0.123770,
           0.078042,
           0.065986,
           0.123770,
           0.371812,
           0.132035,
           0.078042;
           1.000000, 0.000000, 0.000000, 0.000000,
           0.000000, 0.000000,-1.000000, 0.000000,
           0.000000, 1.000000, 0.000000, 0.000000,
           0.000000,-1.000000, 0.000000, 1.000000;;
        } // End of Armature_Bone_001 skin weights
        SkinWeights {
          "Armature_Bone";
          136;
          0,
          1,
          2,
          3,
          4,
          5,
          6,
          7,
          8,
          9,
          10,
          11,
          12,
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          80,
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          100,
          101,
          102,
          103,
          104,
          105,
          106,
          107,
          108,
          109,
          110,
          111,
          112,
          113,
          114,
          115,
          116,
          117,
          118,
          119,
          120,
          121,
          122,
          123,
          124,
          125,
          126,
          127,
          128,
          129,
          130,
          131,
          132,
          133,
          134,
          135;
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           0.955333,
           0.972772,
           0.965432,
           0.441407,
           0.557541,
           0.520087,
           0.387790,
           0.945211,
           0.424328,
           0.470645,
           0.955333,
           0.955333,
           0.470645,
           0.557541,
           0.972772,
           0.972772,
           0.557541,
           0.441407,
           0.965432,
           0.424328,
           0.945211,
           0.965432,
           0.441407,
           0.133775,
           0.243816,
           0.149205,
           0.083512,
           0.470645,
           0.424328,
           0.371115,
           0.418447,
           0.424328,
           0.441407,
           0.387790,
           0.371115,
           0.557541,
           0.470645,
           0.418447,
           0.520087,
           0.149205,
           0.102630,
           0.077530,
           0.107912,
           0.165882,
           0.124352,
           0.077496,
           0.102630,
           0.124352,
           0.133775,
           0.083512,
           0.077496,
           0.243816,
           0.165882,
           0.102630,
           0.149205,
           0.060886,
           0.066205,
           0.013250,
           0.011723,
           0.083512,
           0.149205,
           0.107912,
           0.066205,
           0.102630,
           0.077496,
           0.060886,
           0.077530,
           0.077496,
           0.083512,
           0.066205,
           0.060886,
           0.011723,
           0.013250,
           0.048094,
           0.022321,
           0.107912,
           0.077530,
           0.022321,
           0.048094,
           0.066205,
           0.107912,
           0.048094,
           0.013250,
           0.077530,
           0.060886,
           0.011723,
           0.022321,
           0.387790,
           0.520087,
           0.494225,
           0.226848,
           0.226848,
           0.494225,
           0.243816,
           0.133775,
           0.418447,
           0.371115,
           0.212428,
           0.276984,
           0.276984,
           0.212428,
           0.124352,
           0.165882,
           0.371115,
           0.387790,
           0.226848,
           0.212428,
           0.212428,
           0.226848,
           0.133775,
           0.124352,
           0.520087,
           0.418447,
           0.276984,
           0.494225,
           0.276984,
           0.165882,
           0.382664,
           0.483353,
           0.390460,
           0.483353,
           0.382664,
           0.298215,
           0.165882,
           0.243816,
           0.298215,
           0.382664,
           0.243816,
           0.494225,
           0.390460,
           0.298215,
           0.494225,
           0.276984,
           0.483353,
           0.390460;
           1.000000, 0.000000, 0.000000, 0.000000,
           0.000000, 0.000000,-1.000000, 0.000000,
           0.000000, 1.000000, 0.000000, 0.000000,
           0.000000, 1.000000, 0.000000, 1.000000;;
        } // End of Armature_Bone skin weights
        SkinWeights {
          "Armature_Bone_004";
          172;
          4,
          5,
          6,
          7,
          9,
          10,
          13,
          14,
          17,
          18,
          20,
          23,
          24,
          25,
          26,
          27,
          28,
          29,
          30,
          31,
          32,
          33,
          34,
          35,
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          38,
          39,
          40,
          41,
          42,
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          47,
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          49,
          50,
          51,
          52,
          53,
          54,
          55,
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          57,
          58,
          59,
          60,
          61,
          62,
          63,
          64,
          65,
          66,
          67,
          68,
          69,
          70,
          71,
          72,
          73,
          74,
          75,
          76,
          77,
          78,
          79,
          80,
          81,
          82,
          83,
          84,
          85,
          86,
          87,
          88,
          89,
          90,
          91,
          92,
          93,
          94,
          95,
          96,
          97,
          98,
          99,
          100,
          101,
          102,
          103,
          104,
          105,
          106,
          107,
          108,
          109,
          110,
          111,
          112,
          113,
          114,
          115,
          116,
          117,
          118,
          119,
          120,
          121,
          122,
          123,
          124,
          125,
          126,
          127,
          128,
          129,
          130,
          131,
          132,
          133,
          134,
          135,
          216,
          217,
          218,
          219,
          220,
          221,
          222,
          223,
          224,
          225,
          226,
          227,
          228,
          229,
          230,
          231,
          232,
          233,
          234,
          235,
          236,
          237,
          238,
          239,
          240,
          241,
          242,
          243,
          244,
          245,
          246,
          247,
          248,
          249,
          250,
          251,
          252,
          253,
          254,
          255,
          256,
          257,
          258,
          259,
          260,
          261,
          262,
          263;
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           0.047982,
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           0.047982,
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           0.245593,
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           0.055496,
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           0.055496,
           0.047982,
           0.053045,
           0.059905,
           0.075546,
           0.112532,
           0.123986,
           0.082326,
           0.245593,
           0.393551,
           0.394730,
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           0.130157,
           0.210403,
           0.393551,
           0.130157,
           0.122575,
           0.210507,
           0.210403,
           0.186448,
           0.427903,
           0.393551,
           0.245593,
           0.280416,
           0.279610,
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           0.755223,
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           0.075862,
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           0.525944,
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           0.550797,
           0.526921,
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           0.540369,
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           0.000000, 1.000000, 0.000000, 0.000000,
           0.000000,-2.000000, 0.000000, 1.000000;;
        } // End of Armature_Bone_004 skin weights
      } // End of Cube mesh
    } // End of Cube
  } // End of Armature
} // End of Root
AnimationSet Global {
  Animation {
    {Armature}
    AnimationKey { // Rotation
      0;
      31;
      0;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      1;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      2;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      3;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      4;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      5;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      6;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      7;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      8;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      9;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      10;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      11;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      12;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      13;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      14;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      15;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      16;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      17;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      18;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      19;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      20;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      21;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      22;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      23;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      24;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      25;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      26;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      27;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      28;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      29;4;-0.000000, 0.000000, 0.000000, 1.000000;;,
      30;4;-0.000000, 0.000000, 0.000000, 1.000000;;;
    }
    AnimationKey { // Scale
      1;
      31;
      0;3; 5.000000, 5.000000, 5.000000;;,
      1;3; 5.000000, 5.000000, 5.000000;;,
      2;3; 5.000000, 5.000000, 5.000000;;,
      3;3; 5.000000, 5.000000, 5.000000;;,
      4;3; 5.000000, 5.000000, 5.000000;;,
      5;3; 5.000000, 5.000000, 5.000000;;,
      6;3; 5.000000, 5.000000, 5.000000;;,
      7;3; 5.000000, 5.000000, 5.000000;;,
      8;3; 5.000000, 5.000000, 5.000000;;,
      9;3; 5.000000, 5.000000, 5.000000;;,
      10;3; 5.000000, 5.000000, 5.000000;;,
      11;3; 5.000000, 5.000000, 5.000000;;,
      12;3; 5.000000, 5.000000, 5.000000;;,
      13;3; 5.000000, 5.000000, 5.000000;;,
      14;3; 5.000000, 5.000000, 5.000000;;,
      15;3; 5.000000, 5.000000, 5.000000;;,
      16;3; 5.000000, 5.000000, 5.000000;;,
      17;3; 5.000000, 5.000000, 5.000000;;,
      18;3; 5.000000, 5.000000, 5.000000;;,
      19;3; 5.000000, 5.000000, 5.000000;;,
      20;3; 5.000000, 5.000000, 5.000000;;,
      21;3; 5.000000, 5.000000, 5.000000;;,
      22;3; 5.000000, 5.000000, 5.000000;;,
      23;3; 5.000000, 5.000000, 5.000000;;,
      24;3; 5.000000, 5.000000, 5.000000;;,
      25;3; 5.000000, 5.000000, 5.000000;;,
      26;3; 5.000000, 5.000000, 5.000000;;,
      27;3; 5.000000, 5.000000, 5.000000;;,
      28;3; 5.000000, 5.000000, 5.000000;;,
      29;3; 5.000000, 5.000000, 5.000000;;,
      30;3; 5.000000, 5.000000, 5.000000;;;
    }
    AnimationKey { // Position
      2;
      31;
      0;3; 0.000000, 0.000000,-5.000000;;,
      1;3; 0.000000, 0.000000,-5.000000;;,
      2;3; 0.000000, 0.000000,-5.000000;;,
      3;3; 0.000000, 0.000000,-5.000000;;,
      4;3; 0.000000, 0.000000,-5.000000;;,
      5;3; 0.000000, 0.000000,-5.000000;;,
      6;3; 0.000000, 0.000000,-5.000000;;,
      7;3; 0.000000, 0.000000,-5.000000;;,
      8;3; 0.000000, 0.000000,-5.000000;;,
      9;3; 0.000000, 0.000000,-5.000000;;,
      10;3; 0.000000, 0.000000,-5.000000;;,
      11;3; 0.000000, 0.000000,-5.000000;;,
      12;3; 0.000000, 0.000000,-5.000000;;,
      13;3; 0.000000, 0.000000,-5.000000;;,
      14;3; 0.000000, 0.000000,-5.000000;;,
      15;3; 0.000000, 0.000000,-5.000000;;,
      16;3; 0.000000, 0.000000,-5.000000;;,
      17;3; 0.000000, 0.000000,-5.000000;;,
      18;3; 0.000000, 0.000000,-5.000000;;,
      19;3; 0.000000, 0.000000,-5.000000;;,
      20;3; 0.000000, 0.000000,-5.000000;;,
      21;3; 0.000000, 0.000000,-5.000000;;,
      22;3; 0.000000, 0.000000,-5.000000;;,
      23;3; 0.000000, 0.000000,-5.000000;;,
      24;3; 0.000000, 0.000000,-5.000000;;,
      25;3; 0.000000, 0.000000,-5.000000;;,
      26;3; 0.000000, 0.000000,-5.000000;;,
      27;3; 0.000000, 0.000000,-5.000000;;,
      28;3; 0.000000, 0.000000,-5.000000;;,
      29;3; 0.000000, 0.000000,-5.000000;;,
      30;3; 0.000000, 0.000000,-5.000000;;;
    }
  }
  Animation {
    {Armature_Bone}
    AnimationKey { // Rotation
      0;
      31;
      0;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      1;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      2;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      3;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      4;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      5;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      6;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      7;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      8;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      9;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      10;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      11;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      12;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      13;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      14;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      15;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      16;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      17;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      18;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      19;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      20;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      21;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      22;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      23;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      24;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      25;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      26;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      27;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      28;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      29;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
      30;4;-0.707107, 0.707107, 0.000000, 0.000000;;;
    }
    AnimationKey { // Scale
      1;
      31;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      31;
      0;3; 0.000000, 0.000000, 0.000000;;,
      1;3; 0.000000, 0.000000, 0.000000;;,
      2;3; 0.000000, 0.000000, 0.000000;;,
      3;3; 0.000000, 0.000000, 0.000000;;,
      4;3; 0.000000, 0.000000, 0.000000;;,
      5;3; 0.000000, 0.000000, 0.000000;;,
      6;3; 0.000000, 0.000000, 0.000000;;,
      7;3; 0.000000, 0.000000, 0.000000;;,
      8;3; 0.000000, 0.000000, 0.000000;;,
      9;3; 0.000000, 0.000000, 0.000000;;,
      10;3; 0.000000, 0.000000, 0.000000;;,
      11;3; 0.000000, 0.000000, 0.000000;;,
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      13;3; 0.000000, 0.000000, 0.000000;;,
      14;3; 0.000000, 0.000000, 0.000000;;,
      15;3; 0.000000, 0.000000, 0.000000;;,
      16;3; 0.000000, 0.000000, 0.000000;;,
      17;3; 0.000000, 0.000000, 0.000000;;,
      18;3; 0.000000, 0.000000, 0.000000;;,
      19;3; 0.000000, 0.000000, 0.000000;;,
      20;3; 0.000000, 0.000000, 0.000000;;,
      21;3; 0.000000, 0.000000, 0.000000;;,
      22;3; 0.000000, 0.000000, 0.000000;;,
      23;3; 0.000000, 0.000000, 0.000000;;,
      24;3; 0.000000, 0.000000, 0.000000;;,
      25;3; 0.000000, 0.000000, 0.000000;;,
      26;3; 0.000000, 0.000000, 0.000000;;,
      27;3; 0.000000, 0.000000, 0.000000;;,
      28;3; 0.000000, 0.000000, 0.000000;;,
      29;3; 0.000000, 0.000000, 0.000000;;,
      30;3; 0.000000, 0.000000, 0.000000;;;
    }
  }
  Animation {
    {Armature_Bone_001}
    AnimationKey { // Rotation
      0;
      31;
      0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
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      14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      15;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      16;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      17;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      18;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      19;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      20;4;-0.998539, 0.054035, 0.000000,-0.000000;;,
      21;4;-0.996147, 0.053932, 0.002355, 0.043499;;,
      22;4;-0.998539, 0.054035, 0.000000, 0.000000;;,
      23;4;-0.997589, 0.053983,-0.002357,-0.043556;;,
      24;4;-0.998539, 0.054035, 0.000000, 0.000000;;,
      25;4;-0.996639, 0.053932, 0.003045, 0.056265;;,
      26;4;-0.994740, 0.053829, 0.004709, 0.087028;;,
      27;4;-0.996147, 0.053932, 0.002355, 0.043519;;,
      28;4;-0.998539, 0.054035, 0.000000, 0.000000;;,
      29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
    }
    AnimationKey { // Scale
      1;
      31;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      31;
      0;3; 0.000000, 2.000000, 0.000000;;,
      1;3; 0.000000, 2.000000, 0.000000;;,
      2;3; 0.000000, 2.000000, 0.000000;;,
      3;3; 0.000000, 2.000000, 0.000000;;,
      4;3; 0.000000, 2.000000, 0.000000;;,
      5;3; 0.000000, 2.000000, 0.000000;;,
      6;3; 0.000000, 2.000000, 0.000000;;,
      7;3; 0.000000, 2.000000, 0.000000;;,
      8;3; 0.000000, 2.000000, 0.000000;;,
      9;3; 0.000000, 2.000000, 0.000000;;,
      10;3; 0.000000, 2.000000, 0.000000;;,
      11;3; 0.000000, 2.000000, 0.000000;;,
      12;3; 0.000000, 2.000000, 0.000000;;,
      13;3; 0.000000, 2.000000, 0.000000;;,
      14;3; 0.000000, 2.000000, 0.000000;;,
      15;3; 0.000000, 2.000000, 0.000000;;,
      16;3; 0.000000, 2.000000, 0.000000;;,
      17;3; 0.000000, 2.000000, 0.000000;;,
      18;3; 0.000000, 2.000000, 0.000000;;,
      19;3; 0.000000, 2.000000, 0.000000;;,
      20;3; 0.000000, 2.000000, 0.000000;;,
      21;3; 0.000000, 2.000000, 0.000000;;,
      22;3; 0.000000, 2.000000, 0.000000;;,
      23;3; 0.000000, 2.000000, 0.000000;;,
      24;3; 0.000000, 2.000000, 0.000000;;,
      25;3; 0.000000, 2.000000, 0.000000;;,
      26;3; 0.000000, 2.000000, 0.000000;;,
      27;3; 0.000000, 2.000000, 0.000000;;,
      28;3; 0.000000, 2.000000, 0.000000;;,
      29;3; 0.000000, 2.000000, 0.000000;;,
      30;3; 0.000000, 2.000000, 0.000000;;;
    }
  }
  Animation {
    {Armature_Bone_002}
    AnimationKey { // Rotation
      0;
      31;
      0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      15;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      16;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      17;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      18;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      19;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      20;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      21;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      22;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      23;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      24;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      25;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      26;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      27;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      28;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
    }
    AnimationKey { // Scale
      1;
      31;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      31;
      0;3; 0.000000, 0.300000, 0.000000;;,
      1;3; 0.000000, 0.300000, 0.000000;;,
      2;3; 0.000000, 0.300000, 0.000000;;,
      3;3; 0.000000, 0.300000, 0.000000;;,
      4;3; 0.000000, 0.300000, 0.000000;;,
      5;3; 0.000000, 0.300000, 0.000000;;,
      6;3; 0.000000, 0.300000, 0.000000;;,
      7;3; 0.000000, 0.300000, 0.000000;;,
      8;3; 0.000000, 0.300000, 0.000000;;,
      9;3; 0.000000, 0.300000, 0.000000;;,
      10;3; 0.000000, 0.300000, 0.000000;;,
      11;3; 0.000000, 0.300000, 0.000000;;,
      12;3; 0.000000, 0.300000, 0.000000;;,
      13;3; 0.000000, 0.300000, 0.000000;;,
      14;3; 0.000000, 0.300000, 0.000000;;,
      15;3; 0.000000, 0.300000, 0.000000;;,
      16;3; 0.000000, 0.300000, 0.000000;;,
      17;3; 0.000000, 0.300000, 0.000000;;,
      18;3; 0.000000, 0.300000, 0.000000;;,
      19;3; 0.000000, 0.300000, 0.000000;;,
      20;3; 0.000000, 0.300000, 0.000000;;,
      21;3;-0.000000, 0.300000,-0.000000;;,
      22;3;-0.000000, 0.300000, 0.000000;;,
      23;3;-0.000000, 0.300000, 0.000000;;,
      24;3;-0.000000, 0.300000, 0.000000;;,
      25;3;-0.000000, 0.300000,-0.000000;;,
      26;3;-0.000000, 0.300000, 0.000000;;,
      27;3;-0.000000, 0.300000,-0.000000;;,
      28;3; 0.000000, 0.300000, 0.000000;;,
      29;3; 0.000000, 0.300000, 0.000000;;,
      30;3; 0.000000, 0.300000, 0.000000;;;
    }
  }
  Animation {
    {Armature_Bone_003}
    AnimationKey { // Rotation
      0;
      31;
      0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      11;4;-0.998097,-0.000000, 0.000000,-0.043583;;,
      12;4;-0.996195,-0.000000, 0.000000,-0.087156;;,
      13;4;-0.998097,-0.000000, 0.000000,-0.056342;;,
      14;4;-1.000000,-0.000000,-0.000000, 0.000000;;,
      15;4;-0.998097,-0.000000,-0.000000, 0.056342;;,
      16;4;-0.996195,-0.000000,-0.000000, 0.087156;;,
      17;4;-0.998097,-0.000000,-0.000000, 0.043583;;,
      18;4;-1.000000,-0.000000, 0.000000, 0.000000;;,
      19;4;-1.000000,-0.000000, 0.000000, 0.000000;;,
      20;4;-0.996195, 0.087156, 0.000000, 0.000000;;,
      21;4;-0.996434, 0.081668, 0.000000, 0.000000;;,
      22;4;-0.996936, 0.070172, 0.000000, 0.000000;;,
      23;4;-0.997535, 0.056459, 0.000000, 0.000000;;,
      24;4;-0.998149, 0.042383, 0.000000, 0.000000;;,
      25;4;-0.998729, 0.029106, 0.000000, 0.000000;;,
      26;4;-0.999236, 0.017493, 0.000000, 0.000000;;,
      27;4;-0.999638, 0.008289, 0.000000, 0.000000;;,
      28;4;-0.999904, 0.002208, 0.000000, 0.000000;;,
      29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
    }
    AnimationKey { // Scale
      1;
      31;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      31;
      0;3; 0.000000, 0.300000, 0.000000;;,
      1;3; 0.000000, 0.300000, 0.000000;;,
      2;3; 0.000000, 0.300000, 0.000000;;,
      3;3; 0.000000, 0.300000, 0.000000;;,
      4;3; 0.000000, 0.300000, 0.000000;;,
      5;3; 0.000000, 0.300000, 0.000000;;,
      6;3; 0.000000, 0.300000, 0.000000;;,
      7;3; 0.000000, 0.300000, 0.000000;;,
      8;3; 0.000000, 0.300000, 0.000000;;,
      9;3; 0.000000, 0.300000, 0.000000;;,
      10;3; 0.000000, 0.300000, 0.000000;;,
      11;3; 0.000000, 0.300000, 0.000000;;,
      12;3; 0.000000, 0.300000, 0.000000;;,
      13;3; 0.000000, 0.300000, 0.000000;;,
      14;3; 0.000000, 0.300000, 0.000000;;,
      15;3; 0.000000, 0.300000, 0.000000;;,
      16;3; 0.000000, 0.300000, 0.000000;;,
      17;3; 0.000000, 0.300000, 0.000000;;,
      18;3; 0.000000, 0.300000, 0.000000;;,
      19;3; 0.000000, 0.300000, 0.000000;;,
      20;3; 0.000000, 0.300000, 0.000000;;,
      21;3;-0.000000, 0.300000,-0.000000;;,
      22;3;-0.000000, 0.300000,-0.000000;;,
      23;3; 0.000000, 0.300000, 0.000000;;,
      24;3;-0.000000, 0.300000,-0.000000;;,
      25;3; 0.000000, 0.300000,-0.000000;;,
      26;3;-0.000000, 0.300000,-0.000000;;,
      27;3;-0.000000, 0.300000,-0.000000;;,
      28;3;-0.000000, 0.300000, 0.000000;;,
      29;3; 0.000000, 0.300000, 0.000000;;,
      30;3; 0.000000, 0.300000, 0.000000;;;
    }
  }
  Animation {
    {Armature_Bone_004}
    AnimationKey { // Rotation
      0;
      31;
      0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      1;4;-0.999524, 0.021812, 0.000000,-0.000000;;,
      2;4;-0.999048, 0.043619, 0.000000,-0.000000;;,
      3;4;-0.999524, 0.028196, 0.000000,-0.000000;;,
      4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      5;4;-0.999524,-0.028196,-0.000000, 0.000000;;,
      6;4;-0.999048,-0.043619,-0.000000, 0.000000;;,
      7;4;-0.999524,-0.021810,-0.000000, 0.000000;;,
      8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      15;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      16;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      17;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      18;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      19;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      20;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      21;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      22;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      23;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      24;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      25;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      26;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      27;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      28;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
    }
    AnimationKey { // Scale
      1;
      31;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      31;
      0;3; 0.000000, 0.400000, 0.000000;;,
      1;3; 0.000000, 0.400000, 0.000000;;,
      2;3; 0.000000, 0.400000, 0.000000;;,
      3;3; 0.000000, 0.400000, 0.000000;;,
      4;3; 0.000000, 0.400000, 0.000000;;,
      5;3; 0.000000, 0.400000, 0.000000;;,
      6;3; 0.000000, 0.400000, 0.000000;;,
      7;3; 0.000000, 0.400000, 0.000000;;,
      8;3; 0.000000, 0.400000, 0.000000;;,
      9;3; 0.000000, 0.400000, 0.000000;;,
      10;3; 0.000000, 0.400000, 0.000000;;,
      11;3; 0.000000, 0.400000,-0.000000;;,
      12;3;-0.000000, 0.400000, 0.000000;;,
      13;3; 0.000000, 0.400000, 0.000000;;,
      14;3;-0.000000, 0.400000, 0.000000;;,
      15;3;-0.000000, 0.400000, 0.000000;;,
      16;3; 0.000000, 0.400000, 0.000000;;,
      17;3;-0.000000, 0.400000,-0.000000;;,
      18;3;-0.000000, 0.400000,-0.000000;;,
      19;3;-0.000000, 0.400000,-0.000000;;,
      20;3; 0.000000, 0.400000,-0.000000;;,
      21;3; 0.000000, 0.400000, 0.000000;;,
      22;3;-0.000000, 0.400000,-0.000000;;,
      23;3;-0.000000, 0.400000,-0.000000;;,
      24;3;-0.000000, 0.400000,-0.000000;;,
      25;3; 0.000000, 0.400000, 0.000000;;,
      26;3;-0.000000, 0.400000, 0.000000;;,
      27;3;-0.000000, 0.400000, 0.000000;;,
      28;3; 0.000000, 0.400000, 0.000000;;,
      29;3; 0.000000, 0.400000, 0.000000;;,
      30;3; 0.000000, 0.400000, 0.000000;;;
    }
  }
  Animation {
    {Cube}
    AnimationKey { // Rotation
      0;
      31;
      0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      15;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      16;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      17;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      18;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      19;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      20;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      21;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      22;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      23;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      24;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      25;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      26;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      27;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      28;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
    }
    AnimationKey { // Scale
      1;
      31;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      31;
      0;3; 0.000000, 0.000000, 1.000000;;,
      1;3; 0.000000, 0.000000, 1.000000;;,
      2;3; 0.000000, 0.000000, 1.000000;;,
      3;3; 0.000000, 0.000000, 1.000000;;,
      4;3; 0.000000, 0.000000, 1.000000;;,
      5;3; 0.000000, 0.000000, 1.000000;;,
      6;3; 0.000000, 0.000000, 1.000000;;,
      7;3; 0.000000, 0.000000, 1.000000;;,
      8;3; 0.000000, 0.000000, 1.000000;;,
      9;3; 0.000000, 0.000000, 1.000000;;,
      10;3; 0.000000, 0.000000, 1.000000;;,
      11;3; 0.000000, 0.000000, 1.000000;;,
      12;3; 0.000000, 0.000000, 1.000000;;,
      13;3; 0.000000, 0.000000, 1.000000;;,
      14;3; 0.000000, 0.000000, 1.000000;;,
      15;3; 0.000000, 0.000000, 1.000000;;,
      16;3; 0.000000, 0.000000, 1.000000;;,
      17;3; 0.000000, 0.000000, 1.000000;;,
      18;3; 0.000000, 0.000000, 1.000000;;,
      19;3; 0.000000, 0.000000, 1.000000;;,
      20;3; 0.000000, 0.000000, 1.000000;;,
      21;3; 0.000000, 0.000000, 1.000000;;,
      22;3; 0.000000, 0.000000, 1.000000;;,
      23;3; 0.000000, 0.000000, 1.000000;;,
      24;3; 0.000000, 0.000000, 1.000000;;,
      25;3; 0.000000, 0.000000, 1.000000;;,
      26;3; 0.000000, 0.000000, 1.000000;;,
      27;3; 0.000000, 0.000000, 1.000000;;,
      28;3; 0.000000, 0.000000, 1.000000;;,
      29;3; 0.000000, 0.000000, 1.000000;;,
      30;3; 0.000000, 0.000000, 1.000000;;;
    }
  }
} // End of AnimationSet Global
